----------------------------------Spell Variables--------------------------------------
SPELL.m_iSpellID = 5101 -- Whatever value you want as long as it doesn't override any other spells' IDs.
SPELL.m_iRange = 240
SPELL.m_sName = "Disengage"
SPELL.m_sToolTip = [[Leap a long distance
					backwards.]]
SPELL.m_sIcon = "devin/blackbetty/spells/ranger/disengage.png"
SPELL.m_iCoolDown = 10
SPELL.m_iManaCost = 0
SPELL.m_bRequiresTarget = false
SPELL.m_iSpellType = SPELLTYPE_HYBRID

---------------------------------------------------------------------------------------

local range = 100
local weapondamage = 20

function SPELL:Cast( pl, target )
	print("Casted "..self.m_sName.."!")
	pl:DoAnimationEvent(ACT_OVERLAY_SHIELD_UP)
	pl:SetVelocity(pl:GetVelocity()*-1) 
	pl:EmitSound("devin/blackbetty/player/male/jump"..math.random(1, 4)..".wav", 150, 100)
	pl:SetVelocity((Vector(0,0,0.1)*3000)+(pl:GetAngles():Forward() * -500))
	
end



